Shadow of the Colossus Review: The Masterpiece That Defined Games as Art
Shadow of the Colossus: Fumito Ueda's timeless journey, its lonely world, Wander's tragic quest, and the majesty of the 16 colossi.


Tomb Raider (2013), Crystal Dynamics / Square Enix

Lara Croft had become a punchline by the time Crystal Dynamics pitched this reboot: a pixelated sex symbol frozen in 1996, dragged through sequel after sequel without ever growing up. The 2013 Tomb Raider tears that version apart and starts over on a nameless island called Yamatai, where a shipwrecked archaeology graduate claws her way out of a cave with a torch and no idea how to fire a bow. The transformation from scared castaway to the Lara Croft who'll later headline Shadow of the Tomb Raider happens over roughly twelve brutal hours, and it's one of the most convincing origin stories the medium has produced.
Crystal Dynamics didn't just reskin the character, they rebuilt the writing around a single idea: Lara has to earn every skill she'll later be famous for. Her first kill, a desperate knife stab against a cultist who's already assaulted her, plays out as a visceral, uncomfortable scene, not a victory lap. Camilla Luddington's voice work carries the whole arc, cracking and ragged in the opening hours before settling into the clipped confidence of someone who's survived something unspeakable.
By the credits, the transformation from grad student to hardened survivor doesn't feel like a character description, it feels earned.
Yamatai is built as a series of interconnected hub zones rather than fully open terrain, and that restraint pays off. Base camps act as fast-travel nodes and skill-upgrade stations, letting you backtrack through the Mountain Village or the Shantytown once you've unlocked the rope ascender or the climbing axe. It's a structure borrowed directly from Metroidvania design, and it gives the island a sense of layered history instead of a checklist of waypoints.
The verticality is the star here. Lara shimmies along crumbling rooftops, zip-lines between burning radio towers, and claws up sheer granite faces using a reworked climbing axe that replaces the old series' floating ledge-grabs with something that reads as physical effort. Weather and lighting shift constantly, rain-slicked rock catching torchlight in a way that still looks sharp over a decade later thanks to the Crystal Engine's dynamic global illumination.
Combat borrows its cover-and-aim rhythm from Uncharted, but the bow is what makes it distinct. Landing a headshot with a fire arrow on an unaware Solarii cultist feels like a precision tool clicking into place, and the skill tree rewards exactly that kind of patient, stealth-first play over spray-and-pray shootouts.
Late-game firefights against the Solarii's armored stragglers lean harder into spectacle than the quieter early hours, and the shift occasionally undercuts the survival fantasy the opening act sells so well.
The series' namesake tombs are optional here, tucked away from the main story path, and that's a deliberate trade-off. Each one is a tight, self-contained puzzle box, counterweight pulleys, burning braziers, collapsing floors, that takes five to ten minutes to solve and rewards a skill point rather than a key story item. It's a smaller dose of classic Tomb Raider platforming than longtime fans wanted, but what's there is sharply designed.
On PC, Tomb Raider became a benchmark title the moment AMD's TressFX hair simulation shipped alongside it, rendering Lara's ponytail as hundreds of individually simulated strands reacting to wind, water, and combat impacts instead of a rigid mesh. It was a genuine showcase feature in 2013, demanding enough that it tanked framerates on anything short of a high-end GPU at launch.
Beyond the hair tech, the Crystal Engine handles Yamatai's dense foliage and weather systems impressively for a cross-generation release still supporting PlayStation 3 and Xbox 360 alongside PC. Destructible vegetation reacts convincingly as Lara crashes through it during forced descents, and the lighting work on cave interiors, torches casting long shadows across wet stone, still holds up as some of the era's best atmospheric rendering.
Pros:
Cons:
Tomb Raider succeeds precisely where it dared to break from its own legacy, trading iconography for a character who has to bleed before she earns the right to be a legend. It's not the puzzle-heavy archaeology adventure longtime series fans grew up with, but as a survival story about a woman clawing her way back from the edge, it's one of the sharpest reinventions a dormant franchise has ever pulled off.
Tomb Raider
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